---
layout: global
title: Spark Streaming Custom Receivers
license: |
  Licensed to the Apache Software Foundation (ASF) under one or more
  contributor license agreements.  See the NOTICE file distributed with
  this work for additional information regarding copyright ownership.
  The ASF licenses this file to You under the Apache License, Version 2.0
  (the "License"); you may not use this file except in compliance with
  the License.  You may obtain a copy of the License at
 
     http://www.apache.org/licenses/LICENSE-2.0
 
  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
---

Spark Streaming can receive streaming data from any arbitrary data source beyond
the ones for which it has built-in support (that is, beyond Kafka, Kinesis, files, sockets, etc.).
This requires the developer to implement a *receiver* that is customized for receiving data from
the concerned data source. This guide walks through the process of implementing a custom receiver
and using it in a Spark Streaming application. Note that custom receivers can be implemented
in Scala or Java.

## Implementing a Custom Receiver

This starts with implementing a **Receiver**
([Scala doc](api/scala/org/apache/spark/streaming/receiver/Receiver.html),
[Java doc](api/java/org/apache/spark/streaming/receiver/Receiver.html)).
A custom receiver must extend this abstract class by implementing two methods

- `onStart()`: Things to do to start receiving data.
- `onStop()`: Things to do to stop receiving data.

Both `onStart()` and `onStop()` must not block indefinitely. Typically, `onStart()` would start the threads
that are responsible for receiving the data, and `onStop()` would ensure that these threads receiving the data
are stopped. The receiving threads can also use `isStopped()`, a `Receiver` method, to check whether they
should stop receiving data.

Once the data is received, that data can be stored inside Spark
by calling `store(data)`, which is a method provided by the Receiver class.
There are a number of flavors of `store()` which allow one to store the received data
record-at-a-time or as whole collection of objects / serialized bytes. Note that the flavor of
`store()` used to implement a receiver affects its reliability and fault-tolerance semantics.
This is discussed [later](#receiver-reliability) in more detail.

Any exception in the receiving threads should be caught and handled properly to avoid silent
failures of the receiver. `restart(<exception>)` will restart the receiver by
asynchronously calling `onStop()` and then calling `onStart()` after a delay.
`stop(<exception>)` will call `onStop()` and terminate the receiver. Also, `reportError(<error>)`
reports an error message to the driver (visible in the logs and UI) without stopping / restarting
the receiver.

The following is a custom receiver that receives a stream of text over a socket. It treats
'\n' delimited lines in the text stream as records and stores them with Spark. If the receiving thread
has any error connecting or receiving, the receiver is restarted to make another attempt to connect.

<div class="codetabs">
<div data-lang="scala"  markdown="1" >

{% highlight scala %}

class CustomReceiver(host: String, port: Int)
  extends Receiver[String](StorageLevel.MEMORY_AND_DISK_2) with Logging {

  def onStart() {
    // Start the thread that receives data over a connection
    new Thread("Socket Receiver") {
      override def run() { receive() }
    }.start()
  }

  def onStop() {
    // There is nothing much to do as the thread calling receive()
    // is designed to stop by itself if isStopped() returns false
  }

  /** Create a socket connection and receive data until receiver is stopped */
  private def receive() {
    var socket: Socket = null
    var userInput: String = null
    try {
      // Connect to host:port
      socket = new Socket(host, port)

      // Until stopped or connection broken continue reading
      val reader = new BufferedReader(
        new InputStreamReader(socket.getInputStream(), StandardCharsets.UTF_8))
      userInput = reader.readLine()
      while(!isStopped && userInput != null) {
        store(userInput)
        userInput = reader.readLine()
      }
      reader.close()
      socket.close()

      // Restart in an attempt to connect again when server is active again
      restart("Trying to connect again")
    } catch {
      case e: java.net.ConnectException =>
        // restart if could not connect to server
        restart("Error connecting to " + host + ":" + port, e)
      case t: Throwable =>
        // restart if there is any other error
        restart("Error receiving data", t)
    }
  }
}

{% endhighlight %}

</div>
<div data-lang="java" markdown="1">

{% highlight java %}

public class JavaCustomReceiver extends Receiver<String> {

  String host = null;
  int port = -1;

  public JavaCustomReceiver(String host_ , int port_) {
    super(StorageLevel.MEMORY_AND_DISK_2());
    host = host_;
    port = port_;
  }

  @Override
  public void onStart() {
    // Start the thread that receives data over a connection
    new Thread(this::receive).start();
  }

  @Override
  public void onStop() {
    // There is nothing much to do as the thread calling receive()
    // is designed to stop by itself if isStopped() returns false
  }

  /** Create a socket connection and receive data until receiver is stopped */
  private void receive() {
    Socket socket = null;
    String userInput = null;

    try {
      // connect to the server
      socket = new Socket(host, port);

      BufferedReader reader = new BufferedReader(
        new InputStreamReader(socket.getInputStream(), StandardCharsets.UTF_8));

      // Until stopped or connection broken continue reading
      while (!isStopped() && (userInput = reader.readLine()) != null) {
        System.out.println("Received data '" + userInput + "'");
        store(userInput);
      }
      reader.close();
      socket.close();

      // Restart in an attempt to connect again when server is active again
      restart("Trying to connect again");
    } catch(ConnectException ce) {
      // restart if could not connect to server
      restart("Could not connect", ce);
    } catch(Throwable t) {
      // restart if there is any other error
      restart("Error receiving data", t);
    }
  }
}

{% endhighlight %}

</div>
</div>


## Using the custom receiver in a Spark Streaming application

The custom receiver can be used in a Spark Streaming application by using
`streamingContext.receiverStream(<instance of custom receiver>)`. This will create
an input DStream using data received by the instance of custom receiver, as shown below:

<div class="codetabs">
<div data-lang="scala"  markdown="1" >

{% highlight scala %}
// Assuming ssc is the StreamingContext
val customReceiverStream = ssc.receiverStream(new CustomReceiver(host, port))
val words = customReceiverStream.flatMap(_.split(" "))
...
{% endhighlight %}

The full source code is in the example [CustomReceiver.scala]({{site.SPARK_GITHUB_URL}}/blob/v{{site.SPARK_VERSION_SHORT}}/examples/src/main/scala/org/apache/spark/examples/streaming/CustomReceiver.scala).

</div>
<div data-lang="java" markdown="1">

{% highlight java %}
// Assuming ssc is the JavaStreamingContext
JavaDStream<String> customReceiverStream = ssc.receiverStream(new JavaCustomReceiver(host, port));
JavaDStream<String> words = customReceiverStream.flatMap(s -> ...);
...
{% endhighlight %}

The full source code is in the example [JavaCustomReceiver.java]({{site.SPARK_GITHUB_URL}}/blob/v{{site.SPARK_VERSION_SHORT}}/examples/src/main/java/org/apache/spark/examples/streaming/JavaCustomReceiver.java).

</div>
</div>

## Receiver Reliability
As discussed in brief in the
[Spark Streaming Programming Guide](streaming-programming-guide.html#receiver-reliability),
there are two kinds of receivers based on their reliability and fault-tolerance semantics.

1. *Reliable Receiver* - For *reliable sources* that allow sent data to be acknowledged, a
  *reliable receiver* correctly acknowledges to the source that the data has been received
  and stored in Spark reliably (that is, replicated successfully). Usually,
  implementing this receiver involves careful consideration of the semantics of source
  acknowledgements.
1. *Unreliable Receiver* - An *unreliable receiver* does *not* send acknowledgement to a source. This can be used for sources that do not support acknowledgement, or even for reliable sources when one does not want or need to go into the complexity of acknowledgement.

To implement a *reliable receiver*, you have to use `store(multiple-records)` to store data.
This flavor of `store` is a blocking call which returns only after all the given records have
been stored inside Spark. If the receiver's configured storage level uses replication
(enabled by default), then this call returns after replication has completed.
Thus it ensures that the data is reliably stored, and the receiver can now acknowledge the
source appropriately. This ensures that no data is lost when the receiver fails in the middle
of replicating data -- the buffered data will not be acknowledged and hence will be later resent
by the source.

An *unreliable receiver* does not have to implement any of this logic. It can simply receive
records from the source and insert them one-at-a-time using `store(single-record)`. While it does
not get the reliability guarantees of `store(multiple-records)`, it has the following advantages:

- The system takes care of chunking that data into appropriate sized blocks (look for block
interval in the [Spark Streaming Programming Guide](streaming-programming-guide.html)).
- The system takes care of controlling the receiving rates if the rate limits have been specified.
- Because of these two, unreliable receivers are simpler to implement than reliable receivers.

The following table summarizes the characteristics of both types of receivers

<table class="table">
<tr>
  <th>Receiver Type</th>
  <th>Characteristics</th>
</tr>
<tr>
  <td><b>Unreliable Receivers</b></td>
  <td>
    Simple to implement.<br>
    System takes care of block generation and rate control.
    No fault-tolerance guarantees, can lose data on receiver failure.
  </td>
</tr>
<tr>
  <td><b>Reliable Receivers</b></td>
  <td>
    Strong fault-tolerance guarantees, can ensure zero data loss.<br/>
    Block generation and rate control to be handled by the receiver implementation.<br/>
    Implementation complexity depends on the acknowledgement mechanisms of the source.
  </td>
</tr>
<tr>
  <td></td>
  <td></td>
</tr>
</table>
